Ted Taner
Chief Technical Officer at BeliefNetworks, Inc.
| Headline: | Entrepreneur |
| Skills: | Engineering |
| Interested in: | Brainstorming, Finding business partners, Finding cofounders, Finding team mates, Meeting new people, Professional opportunities, Promoting my startups, Recruiting for my startup |
| Schools: | DeVry Institute of Technology, University of California System - Davis, University of Miami |
WORK EXPERIENCE
| Employer: | BeliefNetworks, Inc. |
| Position: | Chief Technical Officer |
| Time period: | September 2007 - Present |
| Description: | Own concept creation and design of a data fusion and knowledge discovery platform that performs semantic intelligence and predictive analytics based completely in the cloud on Amazon EC2 with Hadoop/Map Reduction. All code, libraries and build environment created in house. Code base includes distributed crawler, harvesting engine, semantic intelligence engine, machine learning/ data mining libraries, semantic security and data visualization running under SOA. Responsible for all aspects of intellectual property management and strategy for the company as well as algorithms, program management and milestones for the development department. The company specializes in semantic intelligence, machine learning and predictive analytics for various industries. |
| Employer: | Microsoft Corporation |
| Position: | Architectural Strategist, Technical Policy |
| Time period: | August 2002 - October 2007 |
| Description: | Analyze technical specifications from Microsoft Research and product teams. Map specifications to pending or possible worldwide legislative activities. Engage with various coalitions and Government institutions on Digital Rights Management, Cyber-security, Intelligence/Knowledge Discovery, Emergency Preparedness, IPv6, RFID, Identity Management, Trustworthy Computing, Collaborative Computing, Technical Protection Measures and Metadata. Create technical positioning papers to aid in education of technical legislative activities. Debrief President’s National Security Telecommunications Advisory Council, Government Accountability Office, Department of Commerce, Library of Congress, Department of Homeland Security and Canadian Ministry on varied technical matters. Provide technical policy support for launch of the Zune platform. |
| Employer: | Microsoft Corporation |
| Position: | Architect, A/V Platforms |
| Time period: | October 2000 - August 2002 |
| Description: | Drive technical specifications and designs for homogenous media processing, audio signal processing and connectivity designs within Microsoft. New architecture is utilized in Vista and Media Center. Duties included working cross functionally to create, educate and drive technical media specifications across various departments including digital media, core operating systems, wireless, and embedded departments. Further responsibilities included intellectual property management and specification designs and code reviews. Worked on digital rights, watermarking and fingerprinting solutions. |
| Employer: | MongoMusic, Inc. |
| Position: | Vice President, Research and Development |
| Time period: | April 2000 - September 2000 |
| Description: | Managed at team that owned concept creation and design of a massively parallel distributed knowledge processing and blind content classification system utilized by a business to business music Internet architecture site. Responsible for all aspects of intellectual property management and strategy for the company as well as algorithms, program management and milestones for the research and development department. Participated in contract and acquisition negotiations. Microsoft Corporation acquired MongoMusic, Inc in September, 2000 for creation of MSN Music. |
| Employer: | Apple Computer Inc. |
| Position: | Architect, CPU Software |
| Time period: | March 1999 - April 2000 |
| Description: | Managed a team of 15 persons and owned conceptualization, definition and creation of audio and signal processing architectures for hardware and software devices for OS9 and OSX. Aspects include scalar and vector 1-D signal processing libraries for the G4 Velocity Engine, custom Open GL libraries for graphics and audio integration, signal processing and synchronization of the iMac and iSub systems, spatial audio systems, driver models and cross functional technical deployment. Built team with industry defining expertise from ground up. Additional research included wavelets, acoustics and acoustic modeling, data reduction algorithms, numerical methods and 3D transforms. Worked with executive staff to create product roadmaps and strategies; consulted on licensing and acquisitions. |
| Employer: | Spatializer Audio Laboratories, Inc. |
| Position: | CTO |
| Time period: | March 1996 - March 1999 |
| Description: | Managed a team of 40 persons at the C-Level for a NASDAQ (SPAZ) traded entity Owned all aspects of audio related advanced DSP research, development, and technical strategies within Spatializer Audio Labs. Direct licensing of developed algorithms to customers such as Toshiba, Panasonic, Apple, and C-Cube. Drove algorithm development for several areas of spatial and linear / non-linear signal processing methods. Managed all intellectual property and patent applications. Reduced budget by $300K while increasing intellectual property code base. |
| Employer: | National Semiconductor Corporation |
| Position: | Staff Engineer, Audio Group |
| Time period: | June 1995 - March 1996 |
| Description: | Owned audio related DSP research and development. Evaluated and assessed tools and design methodologies for audio DSP development. Owned Reconfigurable/Dynamic Instruction (DFPGAs) set computing research for signal processing applications. Authored research papers and provided technical expertise for patent submissions. |
| Employer: | Crystal River Engineering, Inc. |
| Position: | Senior DSP Engineer |
| Time period: | June 1994 - June 1995 |
| Description: | Owned development of professional digital audio/DSP department within CRE. Responsible for algorithm research and development within the areas of acoustics, spatialization and reverberance. Projects include the Protron plug-in for Digidesign Protools workstations and porting of A3D to the MediaVision MV301 processor. |
| Employer: | Digidesign, Inc |
| Position: | DSP Engineer |
| Time period: | August 1992 - May 1994 |
| Description: | Owned research and development of DSP algorithms and processes. Projects included the concept and complete code design of Protools TDM Plugin system and accompanying DSP plug-ins. Responsible for Dverb (reverb with multiple spaces and parameters on one 56K), Modulated Delay and Dynamics (compression, gate, inverse expander). Performed initial due diligence and R&D for Digidesign Pitch Shifter. Responsible for concept and design of an AudioMedia II effects card. Reviewed DSP tools and architectures for future designs. |
EDUCATION
| University: | University of California System - Davis |
| Time period: | 1999 - 2001 |
| Degree: | Pursuant to a PhD. Digital Media and Applied Science |
| University: | University of Miami |
| Time period: | 1992 |
| Degree: | Audio Engineering , MSc |
| University: | DeVry Institute of Technology |
| Time period: | 1986 |
| Degree: | Electronics Engineering Technology, BSc |
PUBLICATIONS
| Articles: | “Classification of Unstructured Data Using Semantic Security”, Published under NDA, BeliefNetworks,Inc.
“Peer To Peer Environments and Media”, Unpublished, Microsoft “Digital Media Content Protection”, Unpublished, Microsoft “Harmonization of Metadata”, Unpublished, Microsoft. “In Search of a Mapping from Parameter space to Perceptual Space”, C Weare, TC Tanner, Journal of the Audio Engineering Society (2001) “A Software Simulator for Sub-band Filter Bank Analysis.” Presented at the 93rd AES Convention, San Francisco, CA (1992) Preprint 3372 (D-8). “Zola.” MIX, (August1992). “DSP Explained.” MIX, (June1993). “An Object Oriented System for Digital Audio Workstation DSP Development.” Presented at the 95th AES Convention , New York, New York (1993). Preprint 3754 (83-PM-1). “LSI Digital Signal Processors: An Introduction to Rapid Prototyping and Design.” Book Review. Journal of the Audio Engineering Society, (February 1996). “Audio Production Tools for Multimedia.” Book review. Journal of the Audio Engineering Society, (March 1997). “Reconfigurable Computing Systems for Audio DSP Applications.” (1997) 103rd AES, Preprint 4537. “Psychoacoustic Criteria for Auditioning Virtual Imaging Systems.” (1997) 103rd AES, Preprint 4568. “ Synthetic Room Acoustic Design Using MATLAB and SIMULINK.” To appear in Electronic Design. “Virtual Imaging Auditioning Techniques.” Japan Audio Engineering Society, (1998). “ System Theory and Practical Applications for Biomedical Signals.” Manuscript Review. IEEE Press, (1998). “ A Survey of Bi-quad Filter Structures for Application to Digital Parametric Equalization.” Editor, authored by Duane Wise, 105th AES, (1998). “ Numerical Techniques Applied to Real Time Auralization.” To appear in 3D Audio Applications and Techniques, Microsoft Press “ What is the Future of Audio DSP?” Techonline, http://www.techonline.com “Sample Rate Conversion 101.” Unpublished, UC Davis Applied Science Department “ In Search of a Mapping from Parameter Space to Perceptual Space.” 18th AES International Conference “ In Search of a Mapping from Parameter Space to Perceptual Space.” JAES, (2001) “Testing Challenges in Personal Computer Audio Systems.” AES 114th Convention, Amsterdam, Netherlands March 22-25, (2003). “ IPv6 Good for Technology Good for the Internet.” http://www.microsoft.com/ipv6 “ Give Your .NET App Brains and Brawn with the Intelligence of Neural Networks.” (May 2005). |
| Patents: | • “System and Method for Automatic Machine Learning Agent”, BeliefNetworks,Inc
• System and Method for Secure Semantic Information”, BeliefNetworks,Inc • “System and Method for Concept Extraction of Unstructured Data”, BeliefNetworks,Inc. • “Sound System for Dynamic Localization of Virtual Sound” Application 09/272,852, Spatializer Audio Labs • “ System and Method for Localization of Virtual Sound” Granted 08/892,649, Spatializer Audio Labs • “System and Method for Automatic DSP Processing”, Application 167511.1, Microsoft Corporation • “System and Method for Improving Audio Input on a PC” Application 301743.01 Microsoft Corporation • “Centralized Detector of Dynamic, Robust, Embedded-Signals” Microsoft Corporation • “Circumvention of Dynamic, Robust, Embedded-Signal Detection” Microsoft Corporation • “Synchronization With Hardware Utilizing Software Clock Slaving Via A Clock” Microsoft Corporation • “Modular Architecture to Unify the Playback of DVD Technologies” Microsoft Corporation • “Holographic Technique for Imprinting Digital Rights Management, in Still and Motion Pictures” Microsoft Corporation • “Microphone with Ultrasound/Audible Mixing Chamber to Secure Audio Path” Microsoft Corporation |
INFORMATION
| Memberships: | • National Security Telecommunications Advisory Committee (NSTAC) R&D Taskforce
• National Security Telecommunications Advisory Committee (NSTAC) Next Generation Networks Taskforce • Executive Steering Committee - ICSPAT • DSP World Industry Advisory Committee • MongoMusic, Inc Technical Advisory Board • Lydstrom, INC Technical Advisory Board • AES Signal Processing Committee • AES Metadata Committee • AES Networking Committee • Founding Member of IASIG 3D Audio Workgroup • Member of the IASIG-Platform Development Workgroup • Member of the IASIG-DSP Workgroup • Vice-Chair of the San Francisco Audio Engineering Society 1996-1998 |
| Awards: | • AES Research Scholarship recipient
• G.E. Medical Systems "Hall of Fame" Outstanding Achievement Award |
Ted's Startups (1)
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BeliefNetworks, Inc.
BeliefNetworks BeliefNetworks combines semantic intelligence and predictive mining to deliver real time, relevant ad targeting and content delivery for improved site performance and customer experience.
Ted's Contacts (1)
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Lisa Maki
Over 15 years of software development experience for Microsoft and current startup in the areas of consumer software, research and incubation.