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Co-founder of the first widespread virtual-world/exercise machine combination: Expresso Fitness. 6 years at the forefront of games for health. Was part of the launch team for the Sony Playstation. 20+ video game industry veteran. Game designer, programmer
Brainstorming, Consulting opportunities, Employment opportunities, Finding business partners, Finding cofounders, Finding engineers, Finding team mates, Meeting new people, Professional opportunities, Promoting my startups, Raising money, Recruiting for my startup
Tags:
manager technical social games health mobile local
A Facebook social game for health with the first focus diabetes education and motivation. We engage the family and friends into a game that makes learning fun and behavior change easy. Think Farmville for health.
Startup type: Competition Entry
WORK EXPERIENCE
Employer:
Brighter Future Challenge
Position:
Co-founder & COO/CTO
Time period:
June 2010 - Present
Description:
Designed an online game using social game mechanics to encourage education and behavior modification for people with diabetes.
Employer:
SailByte Productions
Position:
Sole Proprieter
Time period:
November 2009 - Present
Description:
Consultant focused on social network integration and exergaming.
Employer:
Expresso Fitness
Position:
VP Software Development & co-founder
Time period:
October 2003 - November 2009
Description:
Drove software side of business integrating interactive 3D video game environments with stationary bikes for commercial clubs. We sold over 9,500 bikes with an MSRP of $5,000 and set the standard for interactive cardio equipment. Hired & managed development team including electronics firmware development and extensive back-end database with user web portal access.
Employer:
AndNow LLC
Position:
Director of Production
Time period:
February 1997 - April 2002
Description:
Managed design & production of PS1, PS2 and web-based games, using external development studios in Moscow Russia, and Budapest Hungary. Responsible for daily web updates & web site management. Served as Technical Liaison to Sony Support. Trained “new” producers. Ran internal IT.
Employer:
Sculptured Software, Inc.
Position:
Executive Producer Third Party Development
Time period:
August 1996 - November 1996
Description:
Started development of 4 original titles over 12 SKU’s, including design approvals, technical design reviews, weekly visits and monthly milestones. Worked with VP, Finance to classify last 2 years PC and 32-bit console game titles and sales figures. Helped plan product strategy.
Employer:
Sony Interactive Studios America / SCEA
Position:
Senior Producer
Time period:
February 1995 - May 1996
Description:
Started to build internal development for SCEA. Established policies & procedures.. Evaluated and worked with external developers and concepts. During hiring freeze imposed 4/95, participated in troubleshooting hardware/software for PlayStation launch. Designed & helped implement SGI/PC 100Mbps network solution to support 32-bit development. Worked extensively with Alias to streamline art path. Coordinated internal R&D efforts to push the PlayStation hardware. Level 2A+ Alias trained.
Employer:
Malibu Interactive
Position:
Manager UK Operations
Time period:
November 1992 - December 1994
Description:
Responsible for founding of the UK operation, including hiring, locating & leasing premises, purchasing equipment & tools, budgeting, establishing procedures, etc. Trained new hires in production & testing methods. Grew company to 35 staff over 3 locations in UK. Produced titles, coordinated information flow to/from publishers, prepared cost analysis & bids, represented company & solicited new project orders.
Employer:
Software Toolworks
Position:
Producer
Time period:
February 1992 - October 1992
Description:
Brought to completion several projects on console and home computer formats. This included working on-site with external developers for extended periods of time.
Employer:
Data East USA, Inc
Position:
Producer
Time period:
August 1990 - January 1992
Description:
Produced and managed QA process for several projects on home computer formats.
Employer:
Data East USA, Inc.
Position:
Systems Administrator
Time period:
December 1988 - August 1990
Description:
Responsible for all aspects of the computer network. Managed MIS budget, defined strategic direction, maintained and expanded network, trained and supported users, developed database programs that interfaced with the accounting system.
Employer:
Lang & Associates, Inc.
Position:
Programmer/Analyst
Time period:
April 1984 - August 1988
Description:
Responsible for developing, maintaining and testing a large (approx. 1.7 million lines of COBOL code) product for hospitals that ran on PC-based Novell networks. Also responsible for source version control and backups.
A Facebook social game for health with the first focus diabetes education and motivation. We engage the family and friends into a game that makes learning fun and behavior change easy. Think Farmville for health.
A Facebook social game for health with the first focus on diabetes education and motivation. We engage the family and friends into a game that makes learning fun and behavior change easy. Think Farmville for health.
FriendFit is fitness community that helps you stay motivated. Track and share your fitness activities (runs, biking, hikes, swims, weightlifting, yoga and more), map and share custom routes, meet athletes nearby, and find new places to run and bike